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Nomads Of The Fallen Star Download For Pc [Xforce]

boylatanghasni

Updated: Mar 17, 2020





















































About This Game Set on a distant uncharted & hostile planet, where descendants of a crashed colony ship endure the harsh wasteland while hoping for salvation. However, decades have passed without contact from the fleet and skirmishes between different factions over limited resources have escalated.A full blown war of conquest looms on the horizon that could risk humanity's fragile existence on this harsh new world.As the chaos approaches, you take the role as the leader of a rag-tag bunch of scavengers / mercenaries. Your goal is to scavenge, trade, sabotage, hunt, fight and help conquer your way to fame and glory.Along the journey, you will meet allies that will join in the struggle to survive the wasteland, and perhaps together, you can unravel the mystery on the origins of the colony and change the fate of all those who call this barren world home.KEY FEATURES: A world where your choices matters as the factions try to survive and wage wars of conquest. A highly dynamic economic simulation ensures not only your actions carry consequences and present new opportunities, but also the actions of various NPCs. Competitive gameplay that involves other free roaming NPC scavengers that fulfill the same role as the player. They can trade, scavenge resources, take on missions, and fight hostile raiders or xenos. Competition can be fierce, so beware! Mercenary contracts that carry consequences. Be it clearing raiders for a faction to help their economy grow, or sabotage their enemy's outposts to cripple their war capability. Recruit and equip your squad with many different weapons, each providing a unique balance and tactical options. Train their combat skills as they gain levels, and specialize them further with a selection of many perks. Hunt the xenobeasts on this hostile world and use their skin, carapace, and organs in crafting useful items and armor. A sandbox that is also character & story-driven, with an sci-fi story themed on loss, duty and personal responsibility, along with side-quests and random encounters. 7aa9394dea Title: Nomads of the Fallen StarGenre: Indie, RPG, Simulation, StrategyDeveloper:Huy PhanPublisher:Huy PhanRelease Date: 30 Jan, 2019 Nomads Of The Fallen Star Download For Pc [Xforce] It Is a great little game and the Dev seems active. Would recommend if you like these sort of games!. Game looked promising but a lack of balance and impossible difficulty makes it not enjoyable. The general comparison is Battle Brothers, I find that comparison reasonable but the difference is while both games are difficult, you are limited in this game to amount of party members leaving you vulnerable if random combat starts with no option to escape. For that reason I just can't recommend the game. Applied for refund.. Discovered this through Space Game Junkie's curation and since I like single player sandbox RPGs, particularly those with a sci-fi theme, decided to try it out. I was pleasantly surprised! There is an interesting story and background lore, a living, dynamic world with inter-faction wars, and a good core mechanic mix of both trading and turn-based combat encounters. Also gives me great nostalgic vibes from games I played as a kid, and the developer listens to feedback & updates the game frequently with improvements & bug fixes.. Fun little game with potential to be something more later on.Prepare to use the save functions alot :). I'm sorry but have to say that it is not a good game. The interface is uncomfortable and poorly made. And whole design feels mediocre at best.. This is a deep and expansive project from a very responsive solo dev. Improving on a daily basis and well worth supporting. Where my battle bros at?. Great game, Combat is well done, the crafting sistem is neat. if you liked battle brothers imagine it with an RPG twist, sci fi background and trading and scavenging all made by one hell of a developer, well thats it.. I don't know why another reviewer said that the writing was decent. It isn't. It's some of the worst writing I've come across in a paid title, in fact. The narrator switches tenses constantly, the characters do things that make no sense, and you can't customize your party. You're expected to put up with really annoying characters for the whole game.I've seen better writing spat out from Google translate. If writing matters at all to you in a game, give this one a pass. It's horrendous.. Fun game with many features - grid turn based combat, crafting, skill system, perk system, trading, reputation with different factions, questing to get the next upgrade, varied weapons and items, group management ( food/water/salary/positioning/item durability ) Update #11: Trade mission log & bribing militia warbands: Patch notes:- The communications log for trade missions also displays the quantity of tradegoods that the town or outpost seeks.- Fixed a dialog bug when attempting to bribe hostile faction militia warbands. - The faction militia warbands have learnt to demand fraction-based bribes instead of a flat amount. As always, thank you for the support. If you enjoy the game, please leave a review to help me able to remain a gamedev. I plan to make a grand Heroes of Might & Magic 3 inspired dynamic open-world game as my next project, and I know I'm going to bite off more than I can chew, but I'll have fun doing it.Have a good week!-Huy. Update #13: Camera control changes & improvements: Patch Notes (version 1.07.4):- Camera panning with the [Shift] key will extend further, enabling you to pan across the entire worldmap. You may also right-click on the map and the camera will position there, releasing right-click will snap back to the squad.- The player squad will only interact with resource nodes on the map if they directly click on it. This should prevent annoying unwanted interactions during travel.- The 3rd squad member can be recruited earlier, this change is intended to improve early game progression.- Outposts will only show the mission icon if there is an available mission from random events (Raiders & Xenos). Major towns always have the mission icon active.- NPC faction militia will sometimes mention that to be their ally, you have to help them fight their enemies directly.- Fixed a bug related to crafting time and completion during resource scavenging.Thanks for playing, if you enjoy it, please leave a review! Have a good week!-Huy. Update #9: More UI & QoL improvements: Some more improvements based on player feedback.Patch notes:- Added a "Get All" icon in the post-battle loot menu to improve QoL. The tooltip will warn of the potential of carrying too much weight.- Added a weapon comparison tooltip. It will cycle through your recruits and find the most appropriate equipped weapon to compare with the mouse-over target when in the barter menu. When inside the squad inventory menu, it will compare with the currently selected recruit.- Changed the armor crafting to mention Takaya's level for more clarity. - Caravan guards on the map will carry more munitions so they can put up a better fight vs hostiles.Non-patch notes:It's been a slow start on Steam, but if I am able to earn enough money to pay the bills, then I will remain on the gamedev journey and begin a new project (while fixing bugs and polishing Nomads of the Fallen Star).For the next game project, I'm quite torn, so if you want to share your feedback and thoughts please do. I have narrowed it down to 2 game ideas.1. A Heroes of Might & Magic 3 inspired dynamic open-world. Fantasy setting, with the focus on Empire building and management. Taking care of the supply chain to keep your people happy and productive, while you hire heroes to lead armies (with various mercenary recruits) on a worldmap. You can build farms, workshops & armory etc. in towns that you liberate to produce equipment for your armies.2. A grand scale space epic, focus on larger fleet battles and Empire building & management. There's lots of spacesims these days, which is why I am hesitant to go with this option, but in my mind, I see the potential for a much better Star Nomad 2 style game as I've learnt a lot over the past few years to create meaningful depth.-Huyps. If you enjoy the game, and want to say thanks, please leave a review! :). Update #4: Changes based on player feedback: Thanks for the great feedback, many of the things you guys request makes a lot of sense!Changes:* Added the function to hit ESC to exit out of menus.* Moved the mouse-click loot prompt to the middle so players can better see it and not exit battle without taking loot.* Change the font for the world events log to be slightly larger and more clearer. * Increase the scaling of text (squads & outposts) on the worldmap when fully zoomed out.* Added the town where you got the contract mission in the missions log to help you recall where to return to cash in. * Contract missions will indicate clearly that the time is in Days.* Added a tag in the weapon description to identify 1-Hand (1h) or 2-Hand (2h).Bugfix:* Fixed a bug where your squad could scavenge a resource node while moving to another location.Thanks for playing and if you like it, you can help me by leaving a review. Regards,Huy. Update #6: Some more improvements based on player feedback: Just a small one today...Patch notes:- The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight.- Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power.- Added to the armor tooltip the AP penalty of the armor.- Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP.- Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low.- Fixed some typos.- Platesteel & Advance Combat Helm now repairs to 100% durability- Bone armor has the correct 6 STR requirementHave a great weekend everyone and thank you for the support!-Huy. Update #7: Faster Combat Flow: Late-game combat can slow down due to lots of enemies, so it was something I noted from player feedback and my own play that I felt could be improved. I've updated the combat functions and AI checks to be quicker, and in my own testing, it is a lot better, with larger battles still flowing quickly.Other changes:- Increased the size of player & NPC squads on the worldmap based on the zoom level. It should be bigger when you zoom out.- Increased the size of the trade, raider and xeno mission indicators beside outposts when you zoom out.- Scavengers, Raiders and Mercenaries in late-game have access to better equipment so they are not a push-over.- Random encounter bosses have much higher morale.- Changed Scavenger AI, if they are low on Zen (money), they won't try to recruit more mercenaries at town and focus on making money instead.- Fixed a bug with Beastfury crafted armor stats.- Fixed a bug with trying to recruit Takaya with larger font option.Thanks to everyone who provided feedback, and especially to those who leave a review (it helps much more than you know for small solo-devs like me).Have a good week!-HuySmall hotfix 12th of Feb: A bugfix to prevent save-file corruption. Previously when you enter town it saves, however, if you hit ESC immediately upon entering, it will pause, and the save will not be completed. Thus, if you ESC then return to the title screen, it can corrupt your save. It takes about 1 second to save the game when entering town. I have released a small hotfix that prevents the ESC function until after 1 second upon entering town.. Update #10: Some more improvements: Just a small one today.Patch notes:- The Option to auto-pause the worldmap on loading from town/battle also applies to when crafting is complete. The intent is to help players who miss the notification not waste crafting time idling.- Expanded the comparison tooltip (on mouse-over) for Weapons added in the last update to Armor & Shields too.- Fixed a bug with the squad sometimes moving to a new destination when clicking on the dialog choices to exit an interaction. The weekend is nearly here, have a good one all and thanks for the support! Oh, happy Valentines! :)-Huy. Update #5: UI improvements, larger fonts, game balancing: I've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day.Patch notes:- Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better!- Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate.- Made the mission waypoints larger and improved it's visibility on the map.- Squad & NPC talking heads also have a background talk-box to improve clarity.- NPC communications as you travel has a clearer font and a background talk-box to improve clarity.- NPC communications text slow down the fadeout if players are on 2x speed.- Added the ability to use healing items outside of combat, while on the world map to speed up hitpoint regeneration. Mouse-over the hitpoints bar for further information. Get Iona busy crafting those chems!- Resource nodes can now spawn within range of the player's vision. Previously, it would only spawn in the fog-of-war. This should provide more nodes in the late-game when there are many NPC Scavengers roaming and competing, clearing most of the nodes before the player has a chance. Yes, NPC scavengers steal your resources so take them out when you see a weak gang!- NPC Scavengers will not prioritize scavenging spaceship wreckage resource nodes when you progress to a story mission that requires those resources.- Increase space wreckage resource node spawn chance % slightly- The squad recruits will alert if supplies or ammunition is running low, and Iona will offer a tip on how to break open a box of trade-quality Munitions (S) or (L) for the squad to stock up on usable ammo.- The description of the tradegoods Munitions (S) and (L) have been changed to clearly indicate it's a box of ammo that needs to be opened for the squad to use in combat.- Expanded the tooltip within outposts & towns (the faction's flag) to indicate the importance of the economy, and added the export/import info.- Changed most NPC hand-gunners to wear light armor, they will have 8 AP and be more of a threat, while relying on their evasion & shield for defense. - Changed the description for Adrenal and Psycho items to clearly indicate they boost AP.- Fixed a rare OS timer-related bug which causes delays in menus or glitches on Windows 8. The changes to the UI and especially font-size involved many menus and dialogs, if you spot an error please let me know on the bug report forums. Also, due to lots of changes, if you see any weird glitches post-update, please verify the file integrity (right-click on game -> properties).I will remain open to feedback and suggestions to improve the game within my capability. Seeing you guys enjoy the game makes it all worth it and I am very grateful for the support.-Huy. Update #12: Small bugfix and minor balance change: Patch Notes (version 1.07.3):- Fixed some typos and a few dialog choices.- Increased the NPC Scavenger jealously AI factor, when you compete with them on trading and trade missions, they will be more envious and it could lead to anger and other bad things.- Slightly reduced the maximum amount outposts will pay for Fuel Cells & Firesand. Both are lightweight tradegoods with too high profitability making it a no-brainer choice.Thanks for playing and I hope you all enjoy it, have a good weekend!-Huy

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